Labyrinth Revisited is a casual 3D game, produced in collaboration with Niels Astrup at www.nastrup.dk. The game is developed in Unity and takes place in 3D stereo. It is played by two people who together navigate a ball through a maze using two smartphones. One player controls the direction forward/backward and the other control the right/left via the phone’s built-in accelerometer. This data is then in realtime send via wifi to Unity 3D.
The game has its overall inspiration from Robert Morris’s minimalist work Untitled (Labyrinth) from 1974, who’s simple form and expression invites you to work with the issues of introducing art into the development of new methods and habits of thinking in relation to 3D interaction. We have chosen to work with minimalism, because the genre offers a theory based on some of the most fundamental geometric shapes. By starting in minimalism, the underlying concept is to explore 3D interaction from a new angle (remediation) where we hope to find some openings for proposals that can be used in connection with the development of new methods of 3D interaction.
The three levels:
The changing geometric of the sphere (game object):
Because we ecpecially are fascinated by simplicity and the unexpected in both the objects and the interaction, we have chosen to investigate what happens when you take a minimalist object and places it in a virtual context. What will happen to an object that is already filled with means and meaning and added to an unexpected dimension of interaction in a new virtual reality? Will you experience the object in the same way or will it alter your way of perception? These are some of the question we have tried to examine with this project.
Our starting point was to create an interactive 3D environment through the remediation of an existing artwork. But the concept of Labyrinth Revisited has also become a medium through which we mimic an analog expression, which is then pulled back and put on the tip of a digital environment.
Robert Morris’ original installation Labyrinth (Untitled):